SOMEWHERE_COLLECTION is a series of four digital environment studies built in Blender that explores different ways to evoke an uncanny feeling. Inspired by the popular internet series, each environment relies on creating familiar spaces that are devoid of human life, stripping away the comforting feeling one may get in these locations.




Foundational exploration of the structure of human heads and faces. The objective of this project was to understand the different between masculine and feminine facial features, and how to communicate that through sculpting.






Animations that focus on environmental storytelling and character animation.








